behind the game itself, has combined purposes in both humans and animals. They present entertainment even though they exploit an hypothetical role. Games enhance cognitive behavior and bring to life creativity. They urge on produce the living thing and mental abilities that are valuable in complex life.
Things to simulate and build many of the blocks to build rarefied structures, games transfer, building toys, children's furniture size (Games "flat", games food), Costume, dolls behind accessories, dolls, theater simple dolls, sand and sand. exploit Water Play.
The stock of the exploit is dated times. Dolls representing children, animals and soldiers, as competently as tool representations used by adults, are easily found in archaeological sites. The stock of the word "game" is unknown, but it is believed to have been used for the first become old in the fourteenth century. Toys are mainly made for children. The oldest toy is believed to be a 4000-year-old doll.
Playing behind games is important behind it comes to growing and learning regarding the world regarding us. teen children used to exploit to discover their identity and urge on their body strong accumulation and learning cause and effect contact and consider and practice the skills they will habit as adults. Adults sometimes used games to build and elaborate social ties, education, and opinion in treatment, remember the lessons of youth and promotion.